There's also some Dollars and an EVE Hypo in here. Enter the lounge. Launcher in hand, backtrack to the "Power to the People" station that you passed a bit ago. Location: For free in back room of the Illegal Plasmid Lab behind Joe's Green Groceries in Siren Alley. An Auto-Hack Dart sits on the floor behind the lower counter. This wire does high electric damage to enemies who come in contact with it. Grab everything, then return to the main plaza via the door that you hacked open. Beyond the kitchen is a hole in the floor. The office contains a Safe, some Rocket Spear Ammo, and an Audio Diary. In here, loot the Fridge. The Shotgun's uncommon ammunition, the “Phosphorous Buck," consists of five randomly-arranged bullets that have similar spread properties as the “00 Buck” ammunition. With this Gene Tonic, enemies electrocuted in water take increased damage while you take no damage. Head into the bathroom near the vending machine. EVE Cost: Low. Keep her confined to the glass tunnels and under fire. All orders are custom made and most ship worldwide within 24 hours. Loot the office, then save the game. To your right is a switch. In here, you'll find an Audio Diary in a filing cabinet. You might want to save some ADAM for the next level since, there, you'll be able to buy several good Plasmids and Gene Tonics. Bolts are the ammunition used by the Crossbow in BioShock andBurial at Sea - Episode 2. Fire a Hack Dart at the Door Panel and then hack the panel to open the gate. This makes the Spear Gun a very cost-effective weapon against these tough enemies. Electro Bolt is quite useful, but if you want quick kills, just go with Winter Blast 3 and Incinerate 3. Location: For purchase at Gatherer's Gardens from Pauper's Drop onward for 120 ADAM. As you enter the room and kill the Splicers, Sofia Lamb will radio you to insult you. Effect: You emit a burst of ice when struck with melee attacks. The “Freezing Drill” Gene Tonic extends the amount of time that enemies stay frozen. Grab it, then approach the doors that the Quest Arrow leads you to. When befriended, Leadhead Splicers provide valuable backup by going after enemies who are hiding behind cover and by distracting enemies who would otherwise be attacking you. Can be found and manufactured in limited quantities. Further inside are some Leadhead Splicers, a Health Station, a Safe, an EVE Hypo, and a "Power to the People" station. The possible Plasmid Traps are as follows: The “Double Cyclone” Plasmid Trap doubles the force of its unmodified form. Once Simon Wales dies, loot his body for the Pump Control Key, some Dollars, and a First Aid Kit. BIOSHOCK Plasmid symbols Cyclone Trap, Electro Bolt, Enrage ect All Over Print polyester Lanyard Mr. Citris less than 3 months ago 5 out of 5 stars Recent review Next, approach the room's exit. Enter "1080" into the Keypad to open the door. If you need supplies, there's a Circus of Values on the lower floor. This Audio Diary tells you that the code for the door in the Maintenance Area is "1919." Head directly across the plaza, then head left a bit until you're in front of a place called the "Mermaid Lounge." Can be used to melt ice and ignite oil, in the same fashion as, Increased damage from Research Bonuses and. On a table in the casino room is an Audio Diary. The Insect Swarms distract and damage enemies, letting you either finish them off. The bedroom contains an EVE Hypo and some Dollars. Carefully hack the Turret in here, then look near the Turret to find an ADAM Corpse, some Dollars, and a Circus of Values. BioShock 2's new multiplayer mode mixes the unique features of the series in with traditional multiplayer style gameplay. We hope that this guide will help you. Back upstairs, head through the door to the right of the kitchen. Hack it. Since I'm not a fan of Drill-based combat, I don't have any experience with this Gene Tonic. You now have to backtrack all the way to the spot where you landed after Simon Wales torpedoed your train. There's an ADAM Corpse in the main rooms along with a Remote Hack Dart, some Drill Fuel, some Phosphorus Buck, and a Mini-Turret. Copy Link. Equipping both greatly speeds up Research progress, thus granting you Research bonuses earlier. Can be charged by holding the “L2” button to create a burst of chain lightning, shocking every enemy in a radius. Feel free to replace it. Notes: This Gene Tonic stacks with the "Shorten Alarms " Gene Tonic. While writing this guide, we pick up many pieces of information from several sites for you. Location: For purchase at Gatherer's Gardens from Dionysus Park onward for 50 ADAM. Take your favorite fandoms with you and never miss a beat. Skip this Gene Tonic. This makes the Spear Gun a better sniping weapon than the Rivet Gun. Between the Security Bot, the Turrets, the Splicers, and your own attacks, Daniel Wales should fall easily. Directly across from the Gatherer's Garden is a metal door leading to a Maintenance Station. Return to the glass tunnels and watch for the Big Sister. Right away, there's a First Aid Kit on the ground a few feet in front of you. The Spear Gun's “Faster Mechanics” upgrade decreases the time it takes between shots by about 50% and increases Spear velocity. Grab the items and then follow the Quest Arrow into an area containing some Dollars, a Shotgun, and a Pump Control switch. On the table next to this apartment's bed is a box of .50 Caliber Rounds. You'll see a few Leadhead Splicers run past you. then left to see a door with some .50 Caliber Rounds on the floor in front of it. In the counter above is a Remote Hack Dart. Follow the Quest Arrow until you reach a room where a Leadhead Splicer is crouched down. If you can afford it, buy some Gene Tonic Slots and Careful Hacker. In the front room, there's a lootable Cash Register. I also bought the “Headhunter” Gene Tonic. Before you follow the Quest Arrow back to the train station, make sure that you've Researched Thuggish Splicers all the way to the maximum Research level. If you have the two Elite Security Bots from Grace, then head left until you encounter an air vent. Trap Spears take about a second for the cable to shoot out. The Launcher fires explosives at enemies, instantly defeating most Splicers and severely damaging the game's tougher enemies. To the west of the stairs is a path leading to an office containing some 00 Buck, some Dollars, and several lootable containers. Version: 1.0 | Updated: 08/24/2017 FAQ of the Month Winner: August 2017 | Highest Rated Guide. This Gatherer's Garden also has some new options. Melt the ice for a First Aid Kit and two EVE Hypos. You might have seen a nearby Splicer leap away. Head through them and into the Chase. The remaining ADAM can be spent however you like. Effect: Security Devices hit by electricity shut down for longer. To save him, you'll need to find the pumping station in Siren Alley and drain the park. Shots to the head of an Alpha Series counts as a head-shot. Through the window, you'll see a new model of Big Daddy walk by. Pick up the Spear Gun and the Spears. Related. The first Little Sister Reward contains 80 ADAM, 50 Dollars, and the "Proud Parent" Gene Tonic. To easily kill him, open by tagging him with Security Command. Hack it, then return to the ambush point. Only the first few will. Grab them, then return to the area with the Gatherer's Garden and Circus of Values. Waiters would s… Directly opposite of the bedroom is a Health Station. Notes: This Gene Tonic could come in handy if you need to recover EVE after prolonged battles. Once the ADAM-gathering session ends, head down the hallway containing the Turret and then turn right. Past the Trap Spears is a hole in the floor and Daniel Wales' office. Location: For purchase at Gatherer's Gardens from Pauper's Drop onward for 45 ADAM. Drop down through this hole. ... bioshock, shock jockey, electro bolt, electric bolt, lightning, video game, icon, plasmid, super power, bioshock 2, … Hack it, then go up the stairs that you passed. Underneath the Security Camera is an ADAM Corpse. Hack and loot, then return to the first freezer room. In the front office, you'll find some lootable containers and some .50 Caliber Rounds. Kill them all on camera. Research Level 1: Increased damage against Houdini Splicers, Research Level 2: Easier to spot Houdini Splicers when teleporting, Research Level 3: Increased damage against Houdini Splicers, Research Level 4: “Natural Camouflage” Gene Tonic. Can also be used to send Security Bots to a designated area. Look to the right to see a red wagon containing a new Plasmid and an EVE Hypo. Location: For free as a gift from Eleanor Lamb in Siren Alley's Maintenance Station. 1,700. 5:49. Lv 7. Grab the ADAM Slug, then approach the window across the path. 1 Answer. After that, you'll get a brief break before a Brute Splicer and more Spider Splicers appear. In one of the corners of the Chase is a Gatherer's Garden. Kill it on camera. If two Cyclone Traps are close enough to each other, a single throw of Hypnotize can set them both to turn into Hypnotize Traps. Next, start hitting him with Rocket Spears and/or Phosphorus Buck. Location: For purchase at Gatherer's Gardens from Dionysus Park onward for 45 ADAM. To the right of the painting is an Audio Diary and a Vita-Chamber. I chose Winter Blast. This guide will introduce you to one of BioShock's most iconic weapons, plasmids, and help you get acquainted with how they work in multiplayer. Once you're done, follow the Quest Arrow until you reach a room in which Eleanor telepathically contact you to signal that she has smuggled another gift to you and to hurry. I'm honestly not one for multiplayer, I'll enjoy the occasional split screen stuff and Team Fortress 2, and thats about it. 2, and Winter Blast 2. Bolts will not break on impact, and no head shot bonus is applied. and a Door Control panel. Ignore it and grab the Remote Hack Dart and the .50 Caliber Rounds sitting on the boxes directly in front of you. Once the Houdini Splicer dies, look to the left of the stairs leading upwards to find some 00 Buck and an Audio Diary. Melt the mound of ice to find some Drill Fuel, some Heavy Rivets, and an Audio Diary. You'll get more ADAM per gather. On the floor is some Drill Fuel. Use Auto-Hack Darts on both while filming. Loot his body for an Audio Diary and some ammunition. Purchase the final upgrade for the Spear Gun. Look to your left to see a Shotgun and two boxes of Solid Slugs. Adonis Resort Part 2. Electro Bolt 2 seems more useful since you can then stun multiple enemies by charging up the plasmid. Proper use of Plasmid Traps can make ADAM-gathering sessions significantly easier. No matter which option you choose, you will get some ADAM(160 for killing, 80 for saving the girl). This church is dedicated to Sofia Lamb's plans for Eleanor Lamb. Grab both items and then hack the Security Bot that is lying on the floor nearby. Next, spend 135 ADAM on the “Careful Hacker” Gene Tonic, a Plasmid Slot, and a Plasmid. Loot her body for 40 ADAM, some Dollars, and either a First Aid Kit or an EVE Hypo. Don't attack the Rumbler yet. In the front of your left side is a door leading to an office. In Bioshock 2, do you have to buy electro bolt 2 to buy electro bolt 3? Since the game has limited weapon upgrade stations, forcing you to triage, I would suggest obtaining all three Launcher upgrades. They can also hang from ceilings and throw hooks at you. From these boxes, turn left, then head forward to see a Circus of Values next to a locked door. Kill the Leadhead Splicer near the jukebox and any others that show up. Once the area's safe, head to the Gatherer's Garden to the left of the flower shop. I went ahead and bought the "Walking Inferno" Gene Tonic. For BioShock 2 on the Xbox 360, a GameFAQs message board topic titled "Electro bolt and incinerate". As with any sniper rifle, the Spear Gun's primary purpose is to put a bullet (or Spear) through the head of an unsuspecting enemy. Furthermore, Stanley states that he can't have any Little Sisters looking for ADAM in Dionysus Park. There's a First Aid Kit sitting on a piece of furniture. Stanley, referencing how memories can be tranferred from one human to another via ADAM, says that he's dead if the ADAM in Dionysus Park makes it back to Sofia Lamb. Location: For purchase at Gatherer's Gardens from Siren Alley onward for 40 ADAM. Next, scoot to your right a bit to see a third ADAM Slug in a broken pipe. Regular Spears have a barely-noticeable dip in their trajectory as they travel towards their target. Through the window is a Door Control panel. Around the corner to the left is an El Ammo Bandito and an ADAM Corpse surrounded next to a First Aid Kit. Location: Received at Research Level 4 of Big Sisters. Location: For purchase at Gatherer's Gardens from Siren Alley onward for 55 ADAM. Next to the Gene Bank is an EVE Hypo. Next to the El Ammo Bandito is a door leading to another room. Nevertheless, Mini-Turrets are an excellent tool for ADAM-gathering sessions since most Splicers struggle to survive against four Mini-Turrets firing at them. Notes: The "Hardy Machines" Gene Tonic will give friendly Security Bots more Health. If you haven't already done so, now is the time to kill a Rumbler and recruit a Little Sister. Notes: A bit further into the game, blue and green hacking zones will be a lot smaller. This Audio Diary tells you that the code needed to access the pumping station is in the Pink Pearl. All Plasmids achievement; BioShock 2 Remastered. Follow the Quest Arrow into Cohen's Collection. After you've confirmed a full Research progress bar, return to the train station. Otherwise, skip this upgrade. Behind the wall to your right is a First Aid Kit and a Health Station. Just as Sinclair guessed, this Splicer is Simon Wales, the person whom torpedoed your train earlier. These Mini-Turrets act like tiny regular Turrets that self-destruct after a few minutes. As soon as you enter the church, hack the Health Station to your right. Shop high-quality unique Bioshock 2 T-Shirts designed and sold by artists. For reinforcements, lure the Splicers under the Security Camera. The Spear Gun's “Damage Increase” upgrade gives a 19.5% increase to Spear Gun damage. These Spears can be recovered and used again. The Spear Gun has a reusable supply of ammunition as well as highly-damaging head-shots. Hack it, then return to the Chase. A single head-shot will kill any normal, non-Brute, Splicer on any difficulty. As you climb the stairs, you'll see a Mini-Turret gun down a Leadhead Splicer, then self-destruct. The Launcher's "Splash Damage Immunity" upgrade makes you immune to splash damage from your own explosions. 5:55. Head up the stairs and then go right. Plasmid. Telekinesis was one of the first Plasmid concepts showcased to the general public, as evidenced by the demonstrations shown in Fontaine Futuristics Plasmid showcases. This deep-seated love of mine for Bioshock was why I was so excited to make a drink based around the first plasmid you encounter in the game: the Electro Bolt. ... Electro Bolt 2 Plasmids.ElectroBoltMasterPlasmid – Electro Bolt 3 Plasmids.HypnotizeBasicPlasmid – … Notes: Since I don't use Plasmids as often as I should, I don't have a use for a reduced EVE consumption. Look to your right to find some Drill Fuel, a lootable Storage Crate, and an Audio Diary. ... All canvases have a 1 inch (2.5cm) depth and arrive ready to hang with built-in hooks. Grab the Audio Diary in front of the Gatherer's Garden. At the end of this path is an Audio Diary and some Dollars. Hack it on film. Quickly kill it, then clear the room of the two additional Leadhead Splicers that show up. When used on enemies not in water it shocks them into immobility, during which you can hit them with another weapon. This will almost always shatter Splicers on impact, leaving no loot, but getting an instant kill. Use Hypnotize on his fellow Splicers to turn them against him. The problem is that most of the game's combat is medium-to-short ranged. For now, film the Rumbler killing the Splicers. To the left of the Turret is a door leading to a room contains an Audio Diary, a Safe, several lootable Smuggler's Crates, some Drill Fuel, some 00 Buck, some .50 Caliber Rounds, a Tommy Gun, and an EVE Hypo. [Spoilers] Plasmid and Tonics list - last post by @ Feb 11, 2010 Playable Character for Bioshock 2 … The door will open a bit, then stop as the lights turn off. Thuggish Splicers stop appearing after this level. In here, you'll find a lootable Fridge, an Audio Diary, and a "Power to the People" station. Effect: Gives you Health and EVE with every successful hit with the Drill. Keeping the Rumbler tagged with the “Security Command” Plasmid will ensure that the Mini-Turrets attack it. You'll hear Mark Meltzer shout and the doors will open. Effect: More Health and EVE are gained after a successful hack. Cross the bridge in front of you, then head into the apartment to your right. Next, hack the Health Station and the El Ammo Bandiito. On this floor to your left are some Rivets, a First Aid Kit, an Auto-Hack Dart, and a lootable Corpse. From the ambush point, head west, then north to find an El Ammo Bandito. Effect: Increases stun time. Effect: Cyclone Traps can now be charged with another Plasmid to create a Plasmid Trap. Eventually, she'll die. Look behind the rock for some Heavy Rivets. By now, you should have at least 360 ADAM. While you're gathering ADAM, you might encounter a new type of enemy known as the "Spider Splicer." Effect: Further increases the Research score while using the Research Camera. Notes: While this upgrade lets you create a chain of Traps that can launch Splicers into a series of Traps, there is little practical use in these combos. Notes: This upgrade makes Cyclone Traps possibly the most efficient method of protecting yourself and your Little Sister during ADAM-gathering sessions. Location: For purchase at Gatherer's Gardens from Dionysus Park onward for 140 ADAM. Past the oil slick is a lootable Storage Crate and some Anti-Personnel Rounds. With Hypnotize 2, Splicers hit by the trap will ally with you if they survive for a brief amount of time. Notes: If you're struggling to make it through ADAM-gathering sessions, then the “Cyclone Trap” Plasmid is a worthy purchase. It serves to enhance the damage dealt by electric attacks and to protect the player from electric damage. Can be charged to create a fireball, igniting everything within a radius of the target. Loot the office, then follow the Quest Arrow into the Temple of the Lamb. You can have up to two friendly Security Bots following you at once. By now, you should have gathered ADAM four times. Location: For purchase at Gatherer's Gardens from Pauper's Drop onward for 30 ADAM. Notes: As things currently stand, befriending Leadhead Splicers is the most efficient use for this upgrade. Enemy attacks pass through the Decoy and can potentially hit other enemies. After the Big Sister destroys the two Elite Security Bots, switch to Incinerate! Multiplayer: Sinclair Solutions Tester Pack, https://bioshock.fandom.com/wiki/Bolt?oldid=297254, Noisemaker Bolts have their own ammo box model like other types of bolts, but it was left unused since they can only be obtained when picking a lock in the released version of. Many of these Plasmid Traps can easily affect multiple Splicers, be it either setting them on fire or making them fight each other. Notes: If you've been using the “Telekinesis” Plasmid often, then consider upgrading it. Pull out your camera, save the game, and then Rescue your Little Sister. Location: Under Daniel Wales' apartment in the dark room with two Turrets in Siren Alley. Advertisements depicted uses such as lifting furniture during cleaning or even more mundane things such sugaring your coffee and stirring it … Zap it with Electro Bolt to open a door leading to the adjacent room. Look on the front desk to find a First Aid Kit and some .50 Caliber Rounds. On top of that, a Leadhead Splicer will drop into the room. You'll land near a Gatherer's Garden and a Circus of Values. Grab the Audio Diary near the Keypad. Kill them both on camera. Effect: Reduces the length of hostile security alarms by 40 seconds. Upgrading noticeably increases the damage output. Location: For purchase at Gatherer's Gardens from Pauper's Drop onward for 50 ADAM. Effect: Charging allows you to befriend targeted Splicers (excluding Brute Splicers), causing them to fight by your side for three minutes before reverting to normal. Follow the Quest Arrow back to the diner. The gate will close and you'll be ambushed by a Spider Splicer and a Brute Splicer. Drop down the hole in the floor into a freezer room. High fire damage; ignites target on impact. Pick it up. Kill it, then exit the room once it opens. At the end of it, I had only 15 ADAM left. Once the onslaught ends, head through the door and into Plaza Hedone. A burst of electricity at your fingertips. The “Insect Swarm” Plasmid Trap, in addition to its standard effects, sets a swarm of live bees onto the victim that distracts and damages it for a lengthy amount of time. This ADAM-gathering session is certain to have Spider Splicers and a Brute Splicer. YES NO. Spider Splicers are very agile and very aggressive in terms of melee combat. Press it, and two Turrets in the next room will activate and gun down some Leadhead Splicers. Proper use of the "Cyclone Trap 2" Plasmid should be enough for ADAM-gathering sessions. Effect: Deploys a ghost-like projection of yourself that is able to use Plasmids and move around. Hack the Door Control panel from afar. Ignore the hole and head into the office. These four smaller grenades or rockets then explode with smaller explosions. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. A few seconds after the lights turn back on, you'll have to fight several Spider Splicers in a row. Notes: At best, you'll earn this Gene Tonic during the game's seventh level. In this guide, We try to focus on BioShock 2 Remastered Item ID List. 53. Across the the bridge near the air vent are some Rocket Spears. Once you've dealt with this level's Little Sister, head back to the Gatherer's Garden. Notes: Enemies shattered when frozen with this Gene Tonic leave no loot. Grab everything, then exit the bathroom. There's also a "Power to the People" station on the wall. Notes: The "Hacker's Delight 2" Gene Tonic is just an upgraded version of the original. Loot the room, then approach the security booth to meet Stanley. Can also open sparking Door Control panels. This room also contains a Circus of Values, a Health Station, a First Aid Kit, and an ADAM Corpse. Through the next door is a Circus of Values. Also of note is the fact that dead Rumblers contain Mini-Turrets, rare ammunition for the Hack Tool. Hit the switch, and Sofia Lamb will overload the pumps and cause Siren Alley to start flooding and collapsing. Fire spreads to whoever it touches, so its great to use on clumps of enemies. When firing at a surface, be sure to move out of the path of the cable so it can properly attach itself. Loot the room, then follow the Quest Arrow until it leads you into Daniel Wale's room. The “Incinerate!” Plasmid Trap, in addition to its standard effects, ignites the victim. Effect: Increases the amount of ADAM that adopted Little Sisters give you upon finishing extraction, from 40 to 60. At the end of this hall, turn right to see an El Ammo Bandito. Targeted enemies of course take damage, but they also get faster so be mindful when you use it. Also I just find electric shock, to be more useful … Additionally, the fire may spread to other nearby enemies, oil slicks, or explosive containers as the ignited target flails around. Effect: Traps can now be placed on walls and ceilings. Grab it, then head up the stairs across from the ADAM Corpse. Notes: This Gene Tonic removes the biggest drawback to both the "Scout" Plasmid and the "Fountain of Youth" Gene Tonic; you can turn invisible while you either Scout or Heal. The red shimmer will materialize into a new enemy, the Houdini Splicer. Loot them, then drop down onto the main floor. Hack it, then grab the nearby First Aid Kit. Back at the hotel's first floor, two Splicers will go down the elevator and step into a puddle of water. Follow them, then immediately start filming the Rumbler on the upper walkway. As a warning, a Big Sister will come after you once you deal with your Little Sister; you'll want backup for this fight in the form of Security Bots. Follow the Quest Arrow up to the glowing Airlock Control switch. It takes about two seconds for all five bullets to explode. Houdini Splicers fight by teleporting around the room and throwing fireballs at you.